Tuesday, February 11, 2020

Silver Swords issue 2 update and new Kickstarter!

Production of Silver Swords is in full swing, with all the articles laid out and almost all the art laid out, all that's left is to check and double-check the zine for errors and improvements, massage the text, and send it to the printers.

As was promised when we unlocked our final stretch goal, I've completed and uploaded the trifold pamphlet dungeon "Escape from Drydon Keep!" to DTRPG as a pay what you want title so that it can be enjoyed by anyone. Here's a link.

And, finally, that brings us to the new Kickstarter. 

Vallakia is a micro setting in zine format. Inspired by things like Ravenloft and Darkest Dungeon, it's a grim setting where people fight to survive every day of their lives. Players can be from Vallakia, or can find their way into the Province through the dense, usually impenetrable fog. It comes packed with multiple locations, a short history of Vallakia, a dungeon, and a quest generator!

Come check it out on Kickstarter!

Tuesday, January 21, 2020

Red Ink Adventures hacked and slashed

Recently on Reddit, Dreaming Dragonslayer posted his own creation called Red Ink Adventures, based on Into the Odd and Maze Rats where you play as a bunch of deeply indebted adventurers looking to pay off their debts.

Inspired by this hack, I made my own! And everyone's favorite sleepy wyrm-killer made a post about it! Feel free to check it all out! Make your own hacks! (P.S. I hear he wants people to make more creditors!)

Here's a changelog, to see what's new.

  1. Flexible target numbers: For when GMs want to adjust the difficulty of their game on the fly.
  2. Side v. Side initiative. To speed the game up, both sides roll and go in turn.
  3. Combat has had a few changes: First, Attack rolls are treated as opposed rolls. Second, Armor is treated as a second health bar that must be depleted before health is damaged, it "refills" after combat is finished. Finally, damage dealt is reduced to a simple 1, and 2 if you roll double the enemy's defensive roll.
  4. Death is more likely now. And scars are a negative modifier, rather than positive.(Originally, I was going to have scars deal damage to an ability modifier until healed. Felt a bit too mean.
  5. The last change is that you can roll twice for modifiers. Originally my concept was to have them both be added up to make a more powerful character, but that's a bit much. Instead, now, you roll twice and take the preferred set.